


MOTION CAPTURE TYPE
MAAVVEN IMMERSIVE GALLERY
Created an online immersive gallery for the studio and collective Maavven. The gallery could be accessed by VR and web explorers with keyboard navigations. Used a mixture of 3D modeling and photogrammetry to bring in the physical artworks.
Created an online immersive gallery for the studio and collective Maavven. The gallery could be accessed by VR and web explorers with keyboard navigations. Used a mixture of 3D modeling and photogrammetry to bring in the physical artworks.

ALGORITHMIC FOOTWEAR
ALGORITHMIC FOOTWEAR
Exploration into algorithmic footwear using Houdini and minimal coding. The aim was to look at the structure within algorithmic-based systems with footwear design.
Exploration into algorithmic footwear using Houdini and minimal coding. The aim was to look at the structure within algorithmic-based systems with footwear design.
SPECIES INSTALLATION
VR/SPATIAL
Species is the proposed spatial component of the Club Transmediale branding. The installation uses VR and architectural displays of the participant’s headset to create a generative AD campaign. The campaign is to be displayed throughout Berlin. In the VR experience the three typographic forms are reimagined as living digital species. Using A.I., the forms are giving their own set of unique behaviors. The participants experience is made further immersive with a reactive VR audio component.
Species is the proposed spatial component of the Club Transmediale branding. The installation uses VR and architectural displays of the participant’s headset to create a generative AD campaign. The campaign is to be displayed throughout Berlin. In the VR experience the three typographic forms are reimagined as living digital species. Using A.I., the forms are giving their own set of unique behaviors. The participants experience is made further immersive with a reactive VR audio component.
TRANSMEDIA.GRAPHICS
META VIDEO GAME
Created a playable video game using Unreal Engine. Player navigation using traditional WASD keys with mouse. All the scene and player content was developed and created.
Created a playable video game using Unreal Engine. Player navigation using traditional WASD keys with mouse. All the scene and player content was developed and created.
FUTURE CREATORS
GOOGLE AR/UX
Future Creators is a Google sponsored project at the Art Center College of Design. The project uses an ever-expanding array of Extended Reality (VR/AR/MR) technologies — spatial sensors, photogrammetry, motion capture, controllers, and displays — to interweave the digital and the physical, and imagine new hybrid tools for the future creators of 2023. With partner, I prototyped and designed an AR program and online creation and distribution platform working closely with an Adult Swim Costume Designer as our use case.
Future Creators is a Google sponsored project at the Art Center College of Design. The project uses an ever-expanding array of Extended Reality (VR/AR/MR) technologies — spatial sensors, photogrammetry, motion capture, controllers, and displays — to interweave the digital and the physical, and imagine new hybrid tools for the future creators of 2023. With partner, I prototyped and designed an AR program and online creation and distribution platform working closely with an Adult Swim Costume Designer as our use case.

ART CENTER 3D WEB
TRANSMEDIA.GRAPHICS is an online-based platform created to showcase the work from the transmedia design classes at Art Center College of Design. The online space was created to hold virtual final presentations for the Spring 2020 semester. This project was done in collaboration with Brad Bartlett, Ivan Cruz, Roy Tatum, and Danny Gray.
TRANSMEDIA.GRAPHICS is an online-based platform created to showcase the work from the transmedia design classes at Art Center College of Design. The online space was created to hold virtual final presentations for the Spring 2020 semester. This project was done in collaboration with Brad Bartlett, Ivan Cruz, Roy Tatum, and Danny Gray.